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The “DOUBLE DUTCH CONTEST USA in Hawaii” will take place as a part of the promotion for the “HONOLULU E-motion,”
which creates a place for people to interact and be impressed through sports and entertainment by JTB in Hawaii in September!!
It will take place on the same day as a part of the program for the main flag event of the “HONOLULU E-motion,”
the “GREEN ROOM FESTIVAL Hawaii ’17 Charity Day,” generating a new whirlwind in Hawaii!

Enjoy the best summer ever through DOUBLE DUTCH at the first ever double dutch competition to be held in Hawaii!!


2017.7.28 Casts were announced.
2017.6.20 Entry start.
2017.6.5   Website up loaded.
OVERVIEW

TITLE DOUBLE DUTCH CONTEST USA in Hawaii 2017(DDCU2017)

DATE September, 9 2017 (Saturday)

TIME OPEN 15:00~ START 15:30~ ※Be planning

VENUE Waikiki Shell, Hawaii, USA (2805 Monsarrat Avenue, Honolulu, HI 96815)

ORGANIZER DOUBLE DUTCH CONTEST Executive Committee, JTB Corporation

MANAGING GROUP Japan Double Dutch Association (specified non-profit organization) (JDDA), American Jump Rope Federation

PLANNING
&
MANAGING GROUPS
JTB Communication Design, Inc., OVER THUMPZ Ltd.

ASSISTING ORGANIZATIONS Japanese Rope Skipping Federation (JRSF)

PARTICIPANT REQUIREMENTS Lovers of double dutch age 5 years or older as of April 1, 2018.
※People born on or before April 1, 2013.

DIVISIONS ・JUNIOR (age 5 – 12) ※Birthdate is between April 2, 2005 – April 1, 2013
・U-19 (age 13 – 18) ※Birthdate is between April 2, 1999 – April 1, 2005
・OPEN (age 19 or above) ※Birthdate is on or before April 1, 1999

 ※Please note
 ・Competitors are to register in the age category applicable for their age as of April 1, 2018.
 ・If the team members are of varying ages, the team must compete in the age division of the oldest member on the team.
  (Ex.: A 4 person team with three 7-year olds and one 13-year old, should register in the “U-19” age division.)
 ・Teams may be composed of any gender and any number of participants.
 ・ In this competition it is not possible to have team members register to compete on more than one team.

EVENTS Applicable for all teams (required)
・Performance (2 – 3min.)
・Speed (30sec.)

 ※Caution points for Speed
 ・This event is to be done with singles members. (Refer to the rules)
 ・The three people competing are to be selected from the team members competing in Performance.
  Only one team may compete in Speed from each Performance team.

REGISTRATION 〔No. of teams that may register (maximum limit)〕
 8 teams
 ※A total of up to 8 teams may register, selected in order of registration application and regardless of their category.
 ※Teams with American citizens will be given priority for registration.

 ※Please note:
  ・Registration will take place in the order the information was submitted, and teams registering after the limit has been reached
   will be placed on the waiting list.
  ・If there a numerous teams on the waiting list, the number of teams accepted may change.
  ・Teams wishing to participate need to make sure all team members have confirmed the DDCU2017 “Overview” and “Rules.”

〔Registration period〕
 June 20, 2017 Thursday) – August 4, 2017 (Friday) until 3:00PM

〔Necessary information when registering〕
 ・Performance
  Team name / Affiliation / Representative’s name (guardian for teams junior high school age and younger) /
  Representative’s contact information (address, postal code, telephone no., computer e-mail address
   ※Cell phone e-mail addresses are not acceptable) /
  Team member information including the representative (Name, DOB, gender, JDDA or JRSF member <yes/no>
   ※Including JDDA member No. if all team members are JDDA members ) /
  Use of props in Performance <yes/no> / Brand/material of ropes used/
  Desired flight schedule MM/DD – MM/DD / Total number of persons travelling (including supporters and family members) /
  Desired departure location (airport)

 ※Please note
  ・Please prepare passports as soon as possible because this involves making travel arrangements.

  ・Speed
   Participant’s names (1 jumper, 2 turners ※Must be selected from the members registered to compete in Performance) /
   Best score at Speed

[Domain setting]
 E-mail will be sent from info@doubledutchcontest.net . Please set the domain.

[Registration information handling]
 ・The registration information for the DDCU2017 will be used by the organizers,
  the DOUBLE DUTCH CONTEST Executive Committee and JTB Corporation.
 ・Personal information handling information: https://www.jtbcorp.jp/jp/privacy/jtb/pi_handling.asp

Participant travel The DDCU2017 sponsor, the “JTB Corporation” may make a proposal regarding the travel arrangements.
If you are not contacted by a representative, then there is no travel plan proposal for you.

Participation fee $100 per team.
Pay in cash on the day at venue.

Participation benefits ・If taking part in a tour planned by JTB, it is possible to watch the “GREENROOM FESTIVAL Hawaii ʼ17 Charity Day” that
 will be held on the same day and same venue as the DDCU for free.
・Official Website: GREENROOM FESTIVAL Hawaii ʼ17

※Please note
 ・It not using JTB, each person must purchase a $10 donation ticket.
 ・The donation ticket money will be donated to a non-profit organization conducting beach environment protection.
 ・If using JTB, JTB will make the donation ticket fee payment in your place.

AWARDS The winning team in each division for both Performance and Speed will receive an award.

WORLD COMPETITION PARTICIPATION RIGHTS 〔American national teams〕
 The winning team of both “Performance” and “Speed” in all divisions (Junior, U-19, and Open).
〔Special category〕
 1 top team of non-American nationality participating in the Open division.

 The above mentioned teams will receive the right to participate in the “DOUBLE DUTCH CONTEST WORLD 2018.”

SPECTATORS 〔Spectator travel〕
 ・If traveling from Japan, please use take part in a JTB-planned Hawaii tour.

〔Admission tickets〕
 ・If taking part in a tour planned by JTB, you can watch the “GREENROOM FESTIVAL Hawaii ʼ17 Charity Day” that
  will be held on the same day and same venue as the DDCU for free.
 ・Official Website: GREENROOM FESTIVAL Hawaii ʼ17

 ※Please note
  ・It not using JTB, each person must purchase a $10 donation ticket.
  ・The donation ticket money will be donated to a non-profit organization conducting beach environment protection.
  ・If using JTB, JTB will make the donation ticket fee payment in your place.

PHOTOGRAPHY & FILMING ・Flash photography is not permitted during the competition.
・Anyone filming in a way that causes problems for the competition may be asked to move.
・No responsibility will be assumed for loss or damage of cameras.
・Sale of footage taken at the venue for the purpose of profit is not permitted.

INQUIRIES DOUBLE DUTCH CONTEST Executive Committee in the Japan Double Dutch Association Secretariat
<E-mail> info@doubledutchcontest.net
<WEB>  http://doubledutchcontest.net

RULE
This event is a double dutch festival held once a year for the purpose of bringing together people who love double dutch of all ages, genders, and countries. In order for all participants to enjoy double dutch, please thoroughly review the rules.
Complete understanding and compliance of the rules is especially expected of team representatives, instructors, upperclassmen, guardians, and other people involved with the contest.
UNIFORM ●Wear clothing that is not offensive to public order or morals.
●Be sure to try on your uniform and try jumping in it prior to the competition in order to confirm that all items to be worn while
 competing will be safe to wear. (Especially shoelaces, accessories, etc.)

ROPES ● In the “DDCU2017,” use of ropes made of material that may dirty or scratch the stage is prohibited.
●When registering, the rope brand/material is to be notated.
●If the DDC Executive Committee determines the ropes to be made of material that may scratch the stage,
 it is possible to change the type of ropes.
●If you are using more ropes than the 2 rope set for double dutch, please indicate the extra ropes as a prop.

PROHIBITED ACTS If the DOUBLE DUTCH CONTEST Executive Committee determines that any of the following acts take place, then your team will be disqualified regardless of the competition proceedings.
●Acts which significantly interfere with the event preparation and operation.
●Dangerous acrobatic moves such as a front or back flip with a double rotation in the air.
●Altering team members. All members registers on a team must compete in the Performance event, so it is not permissible to
 add or change team members during the DDCW2018. *Only in the case of an injury or unforeseen circumstance, may a decrease in
 team members be permitted. If this occurs with your team, you must notify the DOUBLE DUTCH CONTEST Executive Committee
 before you compete.
●Team members cannot be registered on more than one team.
●Team members not registered to compete in the Speed event compete in it.
●Acts which intentionally interfere with other teams.
●Acts which may injure the spectators. (i.e. throwing or dropping a rope or ball into the spectator's seats)
●Acts which require cleaning the stage after the performance (i.e. use of confetti or water)
●Use of ropes of a material that dirties the stage or damages the linoleum covering.
●Acts which use fire. (i.e. flames or firecrackers)
●Acts offensive to public order or morals.

MISC ●If a rope breaks during the Speed event or Performance event in the competition, the team will have only one chance to participate
 in that event again after a few other teams have competed.
●If a player is injured to the extent that the medical staff determines unfit to continue during the Speed event or Performance event
 in the competition, then the team’s participation in that event will be terminated at that time.
●If there are technical difficulties and a problem occurs during the performance in which different music is played than the music
 that was submitted ahead of time (including instances in which the music skips ahead or there is static, etc.) the team leader
 can raise his/her hand as soon as that is noticed to stop the performance and then request to have a “Music trouble check.”
 This will result in the confirmation of the submitted music and performance video footage, and if it was confirmed that
 there was a problem with the music, a second attempt at the performance will be granted after a break of at least 10 minutes.
 In this case, the performance score will be that of the score attained on the second attempt. However, it is not possible to request a
 “Music trouble check” after the performance is over.
 In addition, if a “Music trouble check” is requested, but no problem with the music is found, it will not be possible to have a
 second attempt at the performance. In that case the performance score will be that of the score at the point in which the
 performance stopped.
●Please do not use music with obscene or inappropriate lyrics.
SPEED RULES

DESCRIPTION Only 1 team can participate from amongst the registered team members.
2 participants serve as turners (players who turn the ropes) and 1 as a jumper (player who jumps the rope). The purpose is to complete as many jumps as possible in 30 seconds.
START & STOP SIGNALS ●The signal to start is the word "Go!!" at the end of the DDC official speed BGM:
 "Double Dutch Contest. Speed. Judges ready? Jumpers ready? On your mark, Get set, Go!!"
●The signal to stop is when the buzzer sounds after 30 seconds.
●The BGM has a countdown at the end of the 30 seconds, so at 20 seconds into the time you
 will hear "Ten," and for the last 5 seconds, "Five, Four, Three, Two, One."
●Three versions of the BGM with different start timing will be used randomly to make it fair.

PROCEDURE 1. The turners have the ropes completely still. The jumper waits to the right of the turner.
2. After the turners hear the start signal, they begin turning the ropes. The ropes should be turned in an
 alternating inward fashion, known as basic double dutch turning.
3. The jumper enters the ropes turned by the turners, and jumps in the "jogging step" style.
4. The event ends when the 30 second stop buzzer sounds.

●The jumper must jump facing the direction determined by the DOUBLE DUTCH CONTEST Executive
 Committee.
●If the ropes stop due to a mistake made during the event, the turners may begin turning the ropes
 again. There is no point deduction for mistakes.
●If the jumper gets caught on the ropes when the buzzer sounds, the jumper does not need to enter the
 ropes again and do a clean exit. There is no point deduction for mistakes.
JUDGING
METHOD
●The jumping style is the "jogging step," and each time the jumper's left foot touches the ground,
 one step will be counted for 30 seconds. Three judges will count each jumper, and the closest two scores of
 the three will be averaged to determine the official score.
(Ex.) "Left foot, right foot, left foot, right foot, left foot" = 3 jumps
(Ex.) If the speed judges counted “90, 92, and 94 times,” then the score will be the average of the 2 judges with the higher scores.
DEDUCTIONS ●The turners and jumper should not move during the time period between the DDC speed's BGM words
 "Get set" and "Go." If the judges determine that it is obvious that during that time the jumper or turners
 began moving, or the jumper went over the start line, or the turners started turning the ropes, then
 the team will receive a "false start" deduction of 5 jumps from their total number of jumps.
●Each time actions which disturb or inhibit the judges from judging are made, the team will receive a
 deduction of 5 jumps from their total number of jumps.
MISC ●The ropes that are used for the competition as the ropes that each team brings with them.
 *Refer to “Contest Rules( 2) Ropes”
●What to do if the jumper makes a mistake and re-enters the ropes (*revised in 2015)
 If the ropes get caught during the event, there is no specific method for how the jumper must begin jumping again.
 It is fine if the jumper does not “leave the ropes” or “return to the position of the turner.” There is also no deduction.
 However, as specified in the DOUBLE DUTCH CONTEST WORLD 2017 Contest Rules “3. Prohibited Acts,” any acts which intentionally interfere
 with other teams will cause that team to be disqualified, so please be careful.
PERFORMANCE RULES

DESCRIPTION All members of the team participate in a double dutch performance to music in which technical ability, expression, choreography, and originality are judged. The Performance time limits are as follows:
DDCU 2017: 2 min. – 3 min.
START & STOP SIGNALS There are two ways a performance may begin, starting the BGM with the players on stage or off stage.
1. Players start on stage: Players wait on stage for the BGM to start. Then they begin their performance.
2. Players off stage: Players wait off stage for the BGM to start. Then they enter the stage and begin
 their performance.

Players start on stage:
1. When the players are in position and ready to begin on stage, the team leader will raise his/her hand to
 signal that they are ready.
2. The person in charge of sound will start the BGM.
3. As soon as the music begins, the performance will begin.
4. As soon as the music ends, the performance will end.

Players start off stage:
1. When the players are in position and ready to begin off stage, the team leader will raise his/her hand to
 signal that they are ready.
2. The person in charge of sound will start the BGM.
3. As soon as the music begins, the performance will begin.
4. As soon as the music ends, the performance will end.
BGM ●The performance BGM must be edited to the specified time limit, including special effect noises
 (fade out, echo, etc.), and be submitted in MP3 format prior to the competition.
●Information regarding such details as the method of submission will be sent to the representative of
 each team that registered.
●Please refer to “Contest Rules 4) MISC.” for information regarding technical difficulties with BGM after your performance begins.
PROPS If you plan to use a prop such as another rope, a ball, hat, etc. in addition to one set of double dutch ropes, please indicate that information when you register.
ACROBATIC SKILLS Acrobatic skills for the DOUBLE DUTCH CONTEST are defined as follows: Gymnastic skills, break dance moves, or circus stunts such as a front flip or jumping using body parts other than only feet (push-ups, donkeys, shifts, etc.). This includes skills done in pairs.
If you intend to do an acrobatic move, please learn a safe way to practice the move from a specialist,
 and practice beforehand in a safe and well-planned manner.
The same judging standards apply to all skippers, regardless of age or gender.
If a skipper performs a seemingly dangerous approach, take-off, flip, or landing when doing an acrobatic move,
 his /her team will be disqualified, regardless of their ranking.
JUDGING METHOD ●The judges will evaluate the performance based on the criteria listed below.
●In all divisions the final ranking will be determined by the total Performance points.
●If a team commits an act specified in the Contest Rules "3. Prohibited Acts," their performance will be
 stopped and they will be disqualified.

PERFORMANCE JUDING CRITERIA AND SCORING METHOD
Judging is conducted in 4 categories: "Technical Ability" (max 30 points), "Expression" (max 20 points), "Choreography" (max 30 points),
"Originality" (max 20 points). Overall scores will be calculated as follows.
Technical Ability + Expression + Choreography + Originality = Total Performance points (max 100 points)
Category Content
1. Technical Ability Judging of the proficiency of the skills. Judging of whether each skill was performed safely, with ease, in good form, to the music, and whether the ropes were turned fluidly in respect to the skills. Additional points for difficulty will be given in consideration of skills performed proficiently.
2. Expression Judging of creative innovation which pleases the spectators. Judging of facial expression, physical expression, BGM, competition space, formation, ropes, and uniform.
3. Choreography Judging on the ability to create a complete performance. Judging on the start and end of the performance, the smooth flow between skills, the overall plot and order of the performance, and overall impression.
4. Originality Judging of original skills, choreography, and team originality.
ENTRY
Fill in items from (1) to (7) below,
Please apply by e-mail to
entry@doubledutchcontest.net
①DIVISIONS ・JUNIOR (age 5 – 12) ※Birthdate is between April 2, 2005 – April 1, 2013
・U-19 (age 13 – 18) ※Birthdate is between April 2, 1999 – April 1, 2005
・OPEN (age 19 or above) ※Birthdate is on or before April 1, 1999

②TEAM NAME ・Team name
・Affiliation
・Representative’s name (guardian for teams junior high school age and younger)

③Representative's
contact information
・Name
・Telephone No.
・Computer E-mail Address(Cell phone e-mail addresses are not acceptable)
・Postal Code
・Address

④About Performance ・Use of props in Performance <yes/no>
・If you use, write down your item
・Number of team member
・Brand/material of ropes used
 EX: Beaded Ropes, Cotton Ropes etc

⑤Information Of Members ・Name
・Assumed Name
・Date of birth
・Sex

⑥Member Of Speed ・Jumper name
・Terner name 1
・Terner name 2
・Best speed record

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